function LanguageText()
{
	this[ "connexc" ] = "连接异常" ;
	this[ "nouser" ] = "不存在的用户" ;
	this[ "errpass" ] = "密码错误" ;
	this[ "rightUserName" ] = "用户名必须由字母数字和下划线组成" ;
	this[ "guestErr" ] = "guest前缀是保留字" ;
	this[ "rightUserNameLength" ] = "用户名的长度必须介于4-10位之间" ;
	this[ "userNameExist" ] = "抱歉,您填写的用户名已经被其它人使用" ;
	this[ "userNameNoExist" ] = "恭喜,您的用户名可以使用" ;
	this[ "passWordIsRight" ] = "您的密码填写无误" ;
	this[ "rightPassWord" ] = "密码必须由字母、数字和特殊字符组成，密码不能包含空白字符" ;
	this[ "rightPassWordLength" ] = "密码必须介于6位至20位之间" ;
	this[ "simplePassWord" ] = "密码强度为中等，建议加入特殊字符" ;
	this[ "tooSimplePassWord" ] = "密码太简单，不建议使用纯数字或字母的组合" ;
	this[ "passwordNoEqual" ] = "两次输入的密码不一致" ;
	this[ "passwordEqual" ] = "验证密码填写无误" ;
	this[ "rightNickName" ] = "昵称不能包含标点符号和部分特殊字符" ;
	this[ "nickNameIsRight" ] = "您的昵称填写无误" ;
	this[ "rightNickNameLenght" ] = "昵称不能超过10位" ;
	this[ "nickNameCantEmpty" ] = "昵称不能为空" ;
	this[ "mustAgreeRegist" ] = "必须同意注册条款，才能注册" ;
	this[ "quistionCantEmpty" ] = "密码提示问题不能为空。当您忘记密码的时候，密码答案有助于您找回密码" ;
	this[ "quistionIsRight" ] = "您的密码提示问题填写无误" ;
	this[ "answerCantEmpty" ] = "密码答案不能为空" ;
	this[ "answerCantIsRight" ] = "您的密码答案填写无误" ;
	this[ "registSuccess" ] = "恭喜,注册成功!正在登陆中..." ;
	this[ "userNameCantEmpty" ] = "用户名不能为空" ;
	this[ "userPasswordCantEmpty" ] = "密码不能为空" ;
	this[ "exitStr" ] = "本局正在对局中,强行退出是要加倍扣分的,您确定要退出吗?" ;
	this[ "gameing" ] = "游戏进行中" ;
	this[ "gameingCantLogoff" ] = "还有游戏正在进行中,请完成游戏后再尝试注销" ;
	this[ "lostuserchat" ] = "非常抱歉!目前平台上玩家数量较多,由于平台目前的带宽有限,将暂停部分聊天功能!我们将尽快改善硬件条件.给您带来的不便,请您谅解!" ;
	this[ "matchStage" ] = "阶段" ;
	this[ "matchGroup" ] = "分组" ;
	this[ "matchStation" ] = "台次" ;
	this[ "matchRoomNoExist" ] = "比赛尚未开始或已结束!" ;
	this[ "userCountUpLimit" ] = "抱歉!平台在线玩家数量已达到上限,请您稍后再试!";
	this[ "gamingAndDontExit" ] = "有对局正在进行中,强行退出是要加倍扣分的,您确定要退出吗?";
	this[ "tryConnLast" ] = "最晚尝试保持同步于:";
	this[ "doConnLast" ] = "最晚保持同步于:";
	this[ "matchRoomInLobbyDGHeardConfig" ] = "编号,60,matchId,key_matchId,0|比赛名称,100,matchName,key_matchName,1|开始时间,125,beginTime,key_beginTime,0";
	this[ "matchRoomUserDGHeardConfig" ] = "组别,30,matchGroup,key_group,0|选手号,40,pId,key_pid,0|用户名,50,userName,key_username,0|家族,50,familyPix,key_familyPix,0|积分,30,score,key_score,0|名次,30,place,key_place,0";
	this[ "roomUserDGHeardConfig" ] = "昵称,100,userNickName,key_name,1|用户名,50,userName,key_username,0|家族,50,familyPix,key_familyPix,0|胜,50,win,key_win,0|负,50,lose,key_lose,0|平,50,draw,key_draw,0|积分,70,score,key_score,0";
	this[ "gameTableUserDGHeardConfig" ] = "昵称,100,userNickName,key_name,1|积分,70,score,key_score,0|用户名,100,userName,key_username,0|家族,50,familyPix,key_familyPix,0|胜,50,win,key_win,0|负,50,lose,key_lose,0|平,50,draw,key_draw,0";
	this[ "lobbyText" ] = "大厅";
	this[ "showyourproblem" ] = "请您向管理您反映这个情况,谢谢!";
	this[ "sorry" ] = "给您带来的不便,我们深感歉意!";
	this[ "loginsucceed" ] = "向大厅注册本室信息成功!";
	this[ "begintologin" ] = "开始向大厅注册本室信息!";
	this[ "loadUserListComplete" ] = "加载用户列表控件表完成!";
	this[ "welcomeComeAgin" ] = "感谢您的光临!\n欢迎您下次再来!";
	this[ "loadTalkTextComplete" ] = "加载对话框控件完成!";
	this[ "sorryPlayerOnlineisFull" ] = "抱歉!平台在线玩家数量已达到上限,请您稍后再试!";
	this[ "getThisRoomInfoBeginToInitialization" ] = "得到了本对局室的信息,开始进行初始化...";
	this[ "intializtionCompleteWelcomeToGame" ] = "<br/>初始化完成,欢迎参加游戏!";
	this[ "setting" ] = "设置";
	this[ "youAreOpenAgame" ] = "抱歉,您已经打开一个游戏大厅了!";
	this[ "guestIdentityJoinGame" ] = "打开游戏大厅并登陆后,本窗口仍将以游客的身分参与游戏!";
	this[ "functionIsNotAchieve" ] = "抱歉,此功能尚未实现";
	this[ "tryToGetTableInfo" ] = "正在尝试获取本桌的信息!";
	this[ "systemMessage" ] = "系统消息";
	this[ "folkRule" ] = "民间规则";
	this[ "oneChange" ] = "一次交换";
	this[ "twoChange" ] = "两次交换";
	this[ "moveRule" ] = "移子规则";
	this[ "openPageComplete" ] = "加载页面完毕!";
	this[ "initializtionAllPageComplete" ] = "初始化各页面对象完成!";
	this[ "parentClassInitializtionComplete" ]= "父类初始化完毕!";
	this[ "beginApplicationRoomInfo" ]= "准备申请对局室的信息!";
	this[ "nextStepGetApplicationRoomInfo" ]=  "下一步获取所申请对局室的信息!" ;
	this[ "succeedToGetApplicationRoomInfo" ]= "成功地获取到了本桌的信息!您当前的身分是:";
	this[ "nowIsParseInfo" ]= "正在解析信息...";
	this[ "tryToInitializtionGameInfo" ]= "尝试初始化游戏信息...";
	this[ "youArePlayerWelcomeToGame" ]= "您是对局选手一!欢迎您参加游戏!";
	this[ "gameisBeganCannotStandup" ]= "游戏已开始,不能起立!";
	this[ "SendMessCannotEmpty" ]= "发送信息不能为空!";
	this[ "ready" ]= "准备开始!";
	this[ "gameBegin" ]= "游戏开始了";
	this[ "enterNewRoomShowUpdateScore" ]= "(进入新房间时,您将看到更新后的积分!)<br/>";
	this[ "pleaseAppraisethisGame" ]= "请您评价本盘对局<br/>";
	this[ "playGood" ]= "下得精彩";
	this[ "playBad" ]= "一塌糊涂";
	this[ "tieBegSendWaitOtherAgree" ]= "和棋请求已发出,请等待对方同意!";
	this[ "otherBegTieAgreeOrNot" ]= "对方请求和棋,是否同意?";
	this[ "otherDisagreeyourBack" ]= "对方不同意您悔棋";
	this[ "WelcomeJoinWZQgame" ]= "欢迎加入五子棋游戏";
	this[ "youArenotplayerCannotSetting" ]= "抱歉,您不是游戏参与者,不能进行设置!";
	this[ "gameHasBeganCannotSetting" ]= "抱歉,游戏已经开始,不能进行设置!";
	this[ "gameSetting" ]= "游戏设置";
	this[ "timeIsWrongCannotEmptyMustIsUum" ]= "时间值有误,不能为空,且必须是数字";
	this[ "roomNameCannotContainSpecialCharacter" ]= "房间名不能有特殊字符或空白字符";
	this[ "roomNameCannotExcess11Byte" ]= "房间名不能超过11个字符";
	this[ "initializtionDonotCompletePW" ]= "初始化尚未完成,请稍候!";
	this[ "sorryYouAreSpectator" ]= "对不起,您是旁观者!";
	this[ "gameDoesnotBeginCannotSetting" ]= "对局尚未开始,不能进行此操作!";
	this[ "mustPutToThreeChessman" ]= "必须走到第3手!";
	this[ "hasnotDropChessman" ]= "还没有开始行棋!";
	this[ "howManyDoyouWantToBack" ]= "您希望悔到第几手?";
	this[ "backNumIsError" ]= "悔棋手数有误!";
	this[ "mustPutToSevenChessman" ]=  "必须走到第7手!";
	this[ "putThreeChessman" ]= "请走前3手";
	this[ "putOneChessman" ]= "请走第1手";
	this[ "selectBlackOrWhite" ]= "选择行棋权";
	this[ "isYourTurn" ]= "<span style='color:#FF0000'>该你走棋了!</span>";
	this[ "matchIsEnd" ]= "比赛结束啦";
	this[ "userland" ]= "用户登陆";
	this[ "login" ]= "注册";
	this[ "getbackPassword" ]= "找回密码";
	this[ "changePassword" ]= "修改密码";
	this[ "changeData" ]= "修改资料";
	this[ "hasJoinThisgame" ]= "已经进入此对局室了!";
	this[ "thisRoomHasOpen" ]= "该房间已经打开了!";
	this[ "hasOpenLanding" ]= "已经打开登陆框了!";
	this[ "groupMatchTestRoom" ]= "团体赛试赛场";
	this[ "NOAHgroupMatchTestRoom" ]= "诺亚人力资源杯全团试赛场";
	this[ "takeMessage" ]= "接收消息"; 
	this[ "sendMessage" ]= "发送消息";
	this[ "handworkUpdateCannotRespondRenovate" ]= "您手工更新的请求长时间未响应,系统怀疑您已经掉线,是否要刷新页面重新连接?";
	this[ "shutoff" ]= "关闭";
	this[ "UpdatingBovineWaitIfCannotRespond " ]= "正在更新信息,请耐心等待...<br/>如果长时间未得到响应,系统将提示您进行下一步操作<br/><br/>";
	this[ "matchMessage" ]= "比赛信息";
	this[ "clickHereIntoSeat" ]= "请点击这里进入座位";
	this[ "cannotAutoRegisterEntrance" ]= "非常抱歉!程序出现异常,不能自动提示入场!<br/>请您手工查找您的座位,并对号入座<br/><br/>";
	this[ "makeSure" ]= "<button>确定</button>";
	this[ "thisPhasesMatchHadEnd" ]= "本阶段预赛结束了!<br/>";
	this[ "congratulateYouArePromotion" ]= "<span style='color:#006600'>恭喜!您成功地从本阶段预赛中晋级,您将有资格继续参加下一阶段比赛</span><br/>";
	
	this[ "makePersistentEfforts" ]= "祝您再接再厉、在下一阶段的比赛继续取得好的成绩<br/>";
	this[ "YouCouldnotPromotion" ]= "非常遗憾!您未能从本阶段预赛中晋级<br/>";
	this[ "youCannotJoinNextMatch" ]=  "很抱歉,您不能参加下一阶段的比赛了.<br/>";
	this[ "wishYouMakeNiceResultNextMatch" ]= "祝您在下次比赛中取得好成绩!<br/>";
	this[ "couldSeeAllResultFromHereinafter" ]= "<span style='color:#006600'>可在下方查看各组成绩:</span><br/>";
	this[ "congratulateYouMakeFirst" ]= "<span style='color:#006600'>恭喜您夺冠!</span> <br/>";
	this[ "wishYouMakeEvenmoreNiceResult" ]= "祝您在下次比赛中取得更好的成绩!<br/>";
	this[ "clickHereToSeeAllResult" ]= "\\result.htm' target='_blank'>点击这里查看全部成绩</a></div>";
	this[ "matchHadEnd" ]= "比赛结束了!<br/>";
	this[ "byYouOnTheOffensive" ]= "由您执先手<br/>" ;
	this[ "byOtherOnTheOffensive" ]= "由您的对手执先手<br/>" ;
	this[ "thisRowYouHadArrangeAt" ]= "本轮,您被安排在：<br/>";
	this[ "thisRowYouAreBye" ]= "本轮您轮空!<br/>系统判您本轮直接获胜!<br/><br/>";
	this[ "matchHasnotBeginPleaseWait" ]= "比赛尚未开始,请耐心等待" ;
	this[ "matchStopByAbnormity" ]= "比赛异常中止";
	this[ "areYouEnterForMatch" ]= "您要报名参赛吗?";
	this[ "gainSomeUpdateCanSeeExplain" ]= "获得了一些更新!<br/>比赛进程向前推进了一些,可在右上角的文字说明中看到. <br/>";
	this[ "nothingNewArrange" ]= "没有新的对阵安排!<br/>";
	this[ "haveNewArrange" ]= "有新的对阵出现了!<br/>";
	this[ "nothingNewUpdateForTheMoment" ]= "暂时没有任何更新信息!<br/>还停留在目前的比赛进程上";
	this[ "signUpSucceed" ]= "报名成功";
	this[ "FewOfPeople" ]= "人数过少";
	this[ "undefinedReason" ]= "不明原因";
	
	
	this[ "titleWordNumCannotExcess20" ]= "标题字数不能超过20";
	this[ "nicknameWordNumCannotExcess10" ]= "昵称字数不能超过10";
	this[ "contentCannotEmptyAndWordNumCannotExcess1500" ]= "内容不能为空\n且内容字数不能超过1500";
	this[ "anonymity" ]= "匿名";
	this[ "studyMode" ]= "研究模式";
	this[ "lookOnMode" ]= "观看模式";
	this[ "familyNameCannotEmptyAndNotExcess8" ]= "家族名不能为空且不能多于8个字符";
	this[ "familyForShotCannotEmptyAndNotExcess6" ]= "家族简称不能为空且不能多于6个字符";
	this[ "thisFamilyNameHadBeenUsed" ]= "这个家族名已经有人使用过啦!";
	this[ "thisFamilyForShotHadBeenUsed" ]= "这个家族简称已经有人使用过啦!";
	this[ "youHavenotLoading" ]= "您还没有登陆!";
	this[ "nonentityUser" ]= "不存在的用户!";
	this[ "passWordIsWrong" ]= "密码有误!";
	this[ "youHadCreateAfamilyYouCanCreateOnlyOne" ]= "您已经创建过一个家族了,一个用户只能创建一个家族";
	this[ "familyNameMustHaveZhEnNum" ]= "家族名必须由中文、英文、数字组成";
	this[ "familyForShotMustHaveZhEnNum" ]= "家族简称必须由中文、英文、数字组成";
	this[ "familySynopsisCannotemptyAndWordNotexcess1500" ]= "家族简介不能为空\n且内容字数不能超过1500";
	this[ "youHadCreateAfamilyYouCannotJoinOtherFamily" ]= "您已经创建过一个家族了,作为族长,您不能加入别的家族";
	this[ "nonentityFamily" ]= "不存在的家族";

	this[ "matchSignUpNotify" ]= "请您牢记比赛时间,欢迎准时参加比赛\n\n如果距离开赛时间尚远,您可以关闭本房间,先去其它房间游戏\n或者可以直接关闭或退出游戏平台,待开赛前再进入平台\n由于已经报名成功,以上操作均不会影响您的参赛资格\n\n感谢您的参与!";
	this[ "ifConfirmLose" ] = "您确定认输吗？";
	this[ "ifConfirmDraw" ] = "您确定提和吗？";
	this[ "matchPause" ] = "比赛告一段落！";
	this[ "welcomeJoinViewNext" ] = "请牢记比赛时间,欢迎继续参加和观看！";
	this[ "youcouldchooseblack" ] = "当前手,您可以按这里选择执黑！";

	this[ "sw3Hint1" ] = "请走前3手" ;
	this[ "sw3Hint2" ] = "您当前有三种选择" ;
	this[ "sw3Hint3" ] = "您已选择执白,请直接走第4手,以下将一人一手以最平常的方式进行！" ;
	this[ "sw3Hint4" ] = "您当前有三种选择：<br/>执黑，执白，摆4、5、6三手（即+3）<br/>可点击下方的按钮，选择相应的操作" ;
	this[ "sw3Hint5" ] = "请您走4、5、6手,您可以拖动半透明的棋子,反正调整位置,直至得出您满意的局面.<br/>当您确定后,需要点下方的\"发送\"按钮以发送当前的局面<br/>对方将有权选择执黑或执白";
	this[ "sw3Hint6" ] = "请注意:当您确定后,需要点下方的\"发送\"按钮以发送当前的局面<br/>在这之前,您可以拖动半透明的棋子,反正调整位置,直至得出您满意的局面";
	this[ "sw3Hint7" ] = "您选择了走4、5、6手";
	this[ "sw3Hint8" ] = "对方已选择执黑";
	this[ "sw3Hint9" ] = "请您选择执黑或执白";
	this[ "sw3Hint10" ] = "当前手,您可以按这里选择执白！";
	this[ "sw3Hint11" ] = "对手已选择执白";
	
	this[ "matchMakebeCouldnotConnect" ]= function ( errCode )
	{
		return "欢迎您参加比赛，由于网络条件限制，比赛中可能发生断线的情况。<br/>如果您怀疑自已掉线，可点击右侧的\"手工更新比赛信息\",系统将自动为您获取最新的比赛信息与对阵安排<br/>"+errCode+"<br/><br/>";
	}
	/*
	this[ "matchMakebeCouldnotConnect" ]= function ( reson )
	{
		return "比赛因"+reson+"异常中止" ;
	}
	*/

	this[ "sorryOpenSomeGameTableOnly" ] = function (count)
	{
		return "抱歉,您只能打开" + count + "个对局室"
	}
	this[ "sorryOpenSomeRoomOnly" ] = function (count)
	{
		return "抱歉,您只能打开" + count + "个房间"
	}
	this[ "sorryOpenSomeMatchRoomOnly" ] = function (count)
	{
		return "抱歉,您只能参加或观看" + count + "个比赛";
	}
	this[ "registLobbyFailedCount" ] = function (count)
	{
		return "第"+count+"次向大厅注册本室信息失败!"
	}
	this[ "registLobbyFailed" ] = "申请向大厅注册本室信息失败!本对局室初始化失败";
	this[ "youCouldCloseWithoutLose" ] = "您可以关掉本窗口重新打开!此次关闭窗口不会使您本局判负!";
	this[ "registLobbyFailedNowCount" ] = function (count)
	{
		return "第"+count+"次向大厅注册本室信息失败!正在尝试第"+(count+1)+"次注册..."
	}
	this[ "saidText" ] = "说";
	this[ "systemMsgText" ] = "系统消息";
	this[ "sendMsgCouldNotEmpty" ] = "发送信息不能为空!";
	this[ "getTableInfoText" ] = function (index,ruleName,time)
	{
		return index+"桌,"+ruleName+",<span id='tableInfoArea_time'>"+time+"</span>分钟";
	}
	this[ "initAllPlayerAndShowCountIs" ] = function (length)
	{
		return "正在初始化共"+length+"位玩家的信息...";
	}
	this[ "initOnePlayerAndShowNameIs" ] = function (userName)
	{
		return "正在初始化"+objPlayer.userName+"的信息...";
	}
	this[ "getResultText" ] = function (resultStr,requestUser)
	{
		if( resultStr == "draw" )
		{
			str = ( requestUser != "" ) ? "双方同意,本局和棋" : "满局,自动和棋" ;
		}
		else
		{
			if( requestUser == "" )
			{
				var theUser = ( resultStr == "black" ) ? "黑方" : "白方" ;
				str = theUser + "连五胜!" ;
			}
			else
			{
				var theUser = ( requestUser == "black" ) ? "黑方" : "白方" ;
				str = theUser + "认输或超时!" ;
			}
		}
		return str;
	}
	
	this[ "getSocreAndNowSocre" ] = function (p1Name,p1Add,p1Score)
	{
		return p1Name + "得分:" + p1Add + " 目前积分是:" + p1Score ;
	}
	this[ "showMatchInfo" ] = function (info,url)
	{
		var str = "";
		str += "<div>" ;
		str += "共"+info.stageCount+"阶段,共"+info.roundCount+"轮,当前是第"+info.currentStage+"阶段,当前阶段共"+info.groupCount+"组";
		if( parseInt( info.finishGroupCount ) > 0 )
		{
			str += ",当前已有个组"+info.finishGroupCount+"提前结束"
		}
		str += "<br/>"
		str += "第"+info.currentRound+"轮"
		var roundState = parseInt(info.roundState)
		if( roundState == 0 )
		{
			str += "已结束";
		}
		else if( roundState == 1 )
		{
			str += "已就绪";
		}
		else if( roundState == 2 )
		{
			str += "进行中";
		}
		str += "</div>"
		str += "<div>" ;
		for( var i = 0 ; i < parseInt( info.groupCount ) ; i++ )
		{
			str += "<div><a style='color:#000000' href='"+url+"\\stage"+info.currentStage+"_group"+i+"\\result.htm' target='_blank'>点击这里查看"+String.fromCharCode(65+i)+"组当前成绩</a></div>" ;
		}
		str += "</div>"
		return str;
	}
	this[ "yourPlaceIs" ] = function (place)
	{
		return "您的名次是<span style='color:#FF0000'>" + place + "</span>";
	}
	this[ "viewResultOfGroup" ] = function (groupName)
	{
		return "点击这里查看"+groupName+"组成绩";
	}
	this[ "yourOpponentIs" ] = function (name)
	{
		return "您的对手是：" + name;
	}
	this[ "hadOpenLobby" ] = function (checkCookieTimer)
	{
		return "已经打开一个大厅,或上次异常退出!\n如果上次异常退出,请隔"+checkCookieTimer+"秒后再试!";
	}
	this[ "timeValueMinAndMax" ] = function (minTime,maxTime)
	{
		return "时间值必须介于"+parseInt( minTime )+"和"+parseInt( maxTime )+"之间";
	}
	this[ "requestBackToNum" ] = function (num)
	{
		return "对方请求悔到"+num+"手,是否同意";
	}
	
	this[ "matchWillBeginTime" ]= function (t)
	{
		return "比赛将于"+t+"开始\n";
	}
	
	this[ "nextRoundTimeIs" ]= function (nextround)
	{
		return "下一轮开赛时间是：" + nextround ;
	}

	this[ "nextRoundTimeIsAndGo" ]= function (nextround)
	{
		return "下次比赛将于"+nextround+"继续进行" ;
	}
	this[ "matchWillBeginTimeHtml" ]= function (t)
	{
		return "比赛将于<strong>"+t+"</strong>开始\n";
	}

}

function LanguageGameRoomRuleName()
{
	var gameDic = new Object();
	var roomDic = new Object();
	var ruleDic = new Object();
	var ruleRoomDic = new Object();
	
	this.getGameNameList = function ()
	{
		return gameDic;
	}
	this.getRuleRoomeList = function (key)
	{
		return ruleRoomDic;
	}
	this.getRuleNameList = function (key)
	{
		return ruleDic;
	}
	this.getRoomList = function (key)
	{
		return roomDic;
	}
	
	gameDic["1"] = {name:"五子棋",content:"一人一手，成五即为胜"};
	gameDic["2"] = {name:"Pente",content:"成五即为胜,吃够十子亦为胜"};
	gameDic["3"] = {name:"六子棋",content:"一人两手，成六即为胜"};
	
	ruleDic["1001001"] = {name:"无交换规则",content:"一人一手的基础规则..."};
	ruleDic["1001002"] = {name:"两次交换",content:"两次交换是中级规则..."};
	ruleDic["1001004"] = {name:"3手交换",content:"前三手一个人走,到第三手可以交换..."};
	ruleDic["1001006"] = {name:"1手交换",content:"第一手下完后,白方可交换..."};
	ruleDic["1001007"] = {name:"SW+3",content:"前三手后,假后方可以选择黑白,或+3..."};

	ruleRoomDic["1"] = {name:"无交换规则",remark:""};
	ruleRoomDic["2"] = {name:"1次交换",remark:""};
	ruleRoomDic["3"] = {name:"两次交换",remark:""};
	//ruleRoom["5"] = {name:"无交换规则",remark:"讲课室..."};
	ruleRoomDic["5"] = {name:"讲课室",remark:"讲课室..."};
	
	roomDic["1"] = {name:"房间一",remark:""};
	roomDic["4"] = {name:"三手交换",remark:""};
	roomDic["5"] = {name:"团体赛试赛场",remark:""};
	roomDic["100"] = {name:"房间一",remark:""};
	roomDic["8"] = {name:"讲课室一",remark:""};
	roomDic["9"] = {name:"一手交换",remark:""};
	roomDic["10"] = {name:"sw+3",remark:""};
}
